By John Looney
Unlike any other books, computer books are usually bought by people who
aspire to know the book off by heart, and considering they are usually very
verbose, and necessarily complex, it's usually wishful thinking. Bearing
that in mind, good computer books contain:
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Few pages - the less someone needs to get their point across, the more
intelligent you can assume they are.
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To the point - I've seen books on C that spend 80 pages on everything
you can do with arrays. An intelligent programmer needs a look at
some source code, and he is are sorted.
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Relevant pictures/figures/source code - I've seen "Internet" books with
full-page screenshots of Netscape with the caption "This is a web
browser". These waste time, paper and brain energy.
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No CD/floppy. I'll save the £3 extra, and download the latest version
myself, thank you very much. A floppy/CD in a book these days is
marketing, nothing else.
For more on this, look around photo.net for Philip Greenspun's treatise on computer books.
With this all in mind, the "Beginning GTK+/GNOME Programming", by Peter
Wright, rates quite highly, on first impressions. It's not huge (though at
600 pages, considering it's a "beginners" book, it's getting there), and so
you can read it on the bus, without feeling silly. The first touch I like
is the "index" in the inside cover. It's a quick look at what you are in
for, and by the page numbers, how much he's devoting to each section.
The book starts with an "intro to GTK+/GNOME", which I liked. Peter writes
with the confidence of a tour guide, taking you through the sights,
explaining in an informal manner how to make up Makefiles that know where
to get the various libraries, includes etc. that you will use in learning
GTK+/GNOME. This is a big difference from Havoc Pennington's GTK+/GNOME
book, which assumed that if you bought his book, you knew your way around
Makefiles. I thought it was nice of Peter to ease people in like this -
after all, a lot of people buying this book may be coming from a scripting
or MS Windows programming background.
There is a diagram on the back of the book, that suggests a "book path" of
sorts. This book comes after "Beginning C", and then "Beginning Linux
Programming". I think that those thinking "I'd like to get into GNOME
programming" should start with one of those before moving onto this book,
if they are new to programming in C on Unix.
First, we get a flyby tour of "GLib". GLib is the All-Purpose C library
that the GIMP people implemented all their wheel-reinventing. It has hash
tables, memory tracking, error reporting and loads of standard types, as
well as anything else they thought more than one person could use in a C
program. It's huge. It's great. It's stable. And this book gives it 35
pages. It covers about 10% of GLib - just enough so you can get by enough
to start solving syntax errors in GTK+ code that uses GLib types. But
that's all. I was less than impressed, but it's the author's call - this is
a "beginners guide", after all. Perhaps a return to GLib later would be in
order - it's a very complex library that every C programmer on any
platform should use in their code.
All programming books contain source code. Some have ten/twenty pages of
code, to bore you to tears, some rip snippets out of context, and explain
them to you even if it's obvious what to do. Peter Wright seems to prefer a
sprinkling of highlighted (so easy to skim/skip) commented code, with
instructions like "type this in, or download it from our website". I
suppose it's a tradeoff for not paying for a CD - he has to provide
complete code on paper, for those that don't have Internet access.
Thankfully, most programs are small ones that just show a point - though he
does have on large "example application", which has it's code hidden in an
appendix at the back, so you don't have to go skipping through it, in the
middle of the book.
Being a GUI book, I would excuse exhuberant pictures in the book. However,
they are quite restrained, usually just a widget on it's own, though
ocassionally, you do get "This is the GNOME desktop" type pictures, but
they are small, and don't take from the content of the book at all.
There are five appendices at the back, two of which are source code for
small example applications that would have otherwise cluttered up the book.
The other three are reference sources for the GNOME API, Events, and
Callbacks. I couldn't help think that they weren't that useful, really. The
"Amiga ROM Kernel Referece manuals" had much of this sort of information -
and they were larger than A4 so that you could read a lot of it at once.
You can't do that in a small book. I can't see myself reading those - I'll
stick to looking through the header files on a 100 line tall terminal
window. Still, if you like filler...
Onto the meat of the book. After GLib, Peter concentrates sole on GTK+,
starting with compiling up a simple "hello world" program, how it works,
example makefiles etc. working up to using multiple complex widgets in an
application, and finishing the section with a whirlwind tour of GDK, the
"graphical abstraction" part of GTK. Much like GLib can make any OS, Unix,
BeOS or Windows have a common POSIX-like C API, GDK makes any graphical
system look a lot like X windows. Again, complete knowledge of GDK isn't
needed for a beginner to get on their feet, so he sticks to useful bits of
it, like fonts and colours.
By this "halfway point" in Havoc Pennington's book, a big explanation of
the GTK+ object system was given. Peter's book is written for beginners.
He seems to assume that most people really aren't interested in the details
as to how the GIMP people made libraries which supported a proper OO system
in C - Peter just explains what you need to know to get going. Although he
is more verbose, there is a very strong feeling that you are being shown a
little more of GTK each time, in managable chunks. By the time you get to
"Introducing GNOME", anyone could make small applications, with simple
widgets.
Just as the GTK+ section started with Makefiles, the GNOME section starts
with an explanation of how your source directories should look like. Though
many people don't know this (and many more don't follow it), the GNU
project has very strict guidelines as to what should be in a source code
tarball. Peter explains that having an "src" directory with source,
separate from your "INSTALL", "README", "COPYING" files, as well as
internationalization files, and most importantly the "configure" script.
Although he doesn't go into great depth explaining how autoconf/automake
work, he makes you aware of their existance. He also explains "popt" - the
command line argument parser. It's little things like that that make this
book stand out in my mind.
The rest of the GNOME section concentrates on the various GNOME widgets,
and downloading/compiling/using gIDE and GLADE (the GNOME Integrated
Development Environment and a VB-like GUI creation tool). Again, because he
is writing a beginners book, he avoids advanced concepts like session
managment, CORBA, Bonobo and the like. By the end of this section, you can
make GNOME-looking simple applications, and have at least played with
GLADE, to see how powerful it could be.
Overall, the book is a good beginners book. It avoids using complex C
algorithms, advanced GNOME concepts, and doesn't explain GLib or GDK in
depth. However, it does cover more important concepts like getting you
started, how your programs should look, how your source should look, and
getting something on the screen, doing something pretty, which is the most
important thing for starting someone off. I can just hope there would be a
companion book "Advanced GTK+/GNOME programming", that would cover
über-cool stuff like Bonobo and Gnorba.
If you are looking for something a little more advanced, perhaps Havoc
Pennington's book is for you - it's not as well written, or as
comprehensive in what the author wishes to cover as this book, though it
has more complex concepts in it.
Related: GTK Widget Set Review
About the author, John Looney.
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