I was reading the current thread on Slashdot about Loki Games
porting Myth II to Linux. He said that it basically took them
3 weeks' work to port it to Linux, and that they now had a
working version, although they were still trying to get
multiplayer support working correctly. They're also actively
recruiting beta-testers now.
That's an *excellent* turnaround time on game porting to Linux,
and it shows that it should be possible to quickly port pretty
One of the nicer things about Linux and games is that companies
often tend to write network games with a server designed to run
on a stable platform, such as Linux. This is becoming
increasingly the case as heavy network support becomes important
and the stability of the game becomes crucial.
Starsiege Tribes, for example, does *not* have a Linux server :
it only runs on Windows NT, and the server performance is the
worst that I've ever seen. Throughput is generally low, there
are frequent incidents of heavy lag for everyone on the server,
which rules out individual telecoms problems, and the server
occasionally crashes. This is something that I've never seen on
a Quake or Quake2 server, which run on Linux.
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