For the last few days, all my OpenGL stuff was working fine. Some 4th year
in DCU gave me some 3D code that was written for Windows, and was just
ported to Linux.
It ran fine. I went back to my old code, and it broke. How ? CPU usage
went up to 100%. Wierd I thought. I'll try some other 3D code. Same thing.
Hmm. Maybe it's a bug in the TNT 3D driver. I'll reboot, just in case.
Nope. That's not it. Still broken.
I've not touched the Mesa libraries, or the glx.so module for X86. There
is nothing in /var/log/messages or xdm-errors.
Kate
--
Is PIRACY killing the Amiga?" bravely ponders AMIGA FORMAT -
well, either that or someone's stopped manufacturing the hardware.
-- www.ntk.net (30.04.99)
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