> -----Original Message-----
> From: Diarmaid O'Loughlin [mailto:dollar at csn.ul.ie]
> Sent: Monday, November 29, 1999 4:46 PM
> To: ilug at linux.ie> Subject: [ILUG] (no subject)
>>> Any any luck with geting Quake3 test to run in full screen
> mode with the
> Nvidia glx module? I'm using the static linked one. I know
> that when you
> select fullscreen mode in the game it lookes for the
> libGLMesa.. whatever
> in the quake dir, I but in a link instead of this file to my
> libGL.so.1
> (the TNT one) but this crashes the X server. Any one any
> idea? Am I doomed
> to play in a window?
See below from g200-dev. Maybe you're having the same problem. Also check
that there are no other old libMesaGL or libGL's in your library path's.
-paul.
At 01:00 AM 11/29/99 -0600, you wrote:
>Well you guys were right, I had more than one copy of Mesa lying around.
>I fixed that now the gears demo runs at 430 fps! The only problem is
>that now quake3 crashes after running the ID animation (which seems to
>be running smoothly now). Here's what is outputted:
Try moving or deleting the voodoo mesa .so in the q3demotest directory.
John Carmack
Maintained by the ILUG website team. The aim of Linux.ie is to
support and help commercial and private users of Linux in Ireland. You can
display ILUG news in your own webpages, read backend
information to find out how. Networking services kindly provided by HEAnet, server kindly donated by
Dell. Linux is a trademark of Linus Torvalds,
used with permission. No penguins were harmed in the production or maintenance
of this highly praised website. Looking for the
Indian Linux Users' Group? Try here. If you've read all this and aren't a lawyer: you should be!