> -----Original Message-----
> From: Diarmaid O'Loughlin [mailto:dollar at csn.ul.ie]
> Sent: Monday, November 29, 1999 4:46 PM
> To: ilug at linux.ie> Subject: [ILUG] (no subject)
>>> Any any luck with geting Quake3 test to run in full screen
> mode with the
> Nvidia glx module? I'm using the static linked one. I know
> that when you
> select fullscreen mode in the game it lookes for the
> libGLMesa.. whatever
> in the quake dir, I but in a link instead of this file to my
> (the TNT one) but this crashes the X server. Any one any
> idea? Am I doomed
> to play in a window?
See below from g200-dev. Maybe you're having the same problem. Also check
that there are no other old libMesaGL or libGL's in your library path's.
At 01:00 AM 11/29/99 -0600, you wrote:
>Well you guys were right, I had more than one copy of Mesa lying around.
>I fixed that now the gears demo runs at 430 fps! The only problem is
>that now quake3 crashes after running the ID animation (which seems to
>be running smoothly now). Here's what is outputted:
Try moving or deleting the voodoo mesa .so in the q3demotest directory.
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