On Sat, Mar 11, 2000 at 07:54:16PM -0500, Mark Fallon mentioned:
> I thought Java had a 3d interface, They have had it documented for a while.
> From what I remember it was pretty close to OpenGL in the way it went
> about drawing objects. So if there was an implementation of that
> based on OpenGL, I think this would be your best route.
>> I think the real question would be why do you want to try 3d graphics in Java?
For it's point & clickability, for users. And that I don't know Java yet :)
I did a good bit of OpenGL coding in C, and though I like C, and OpenGL,
the two mixed caused a lot of headaches, and I was getting far more
coredumps than I liked, on silly things.
To be honest, I'd be happy if TCL, Python or LISP had OpenGL support, I'd
give those a go too!
"The fool must be beaten with a stick, for an intelligent person
the merest hint is sufficient" -- Zen Master Greg
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