On Tue, Mar 14, 2000 at 09:52:28AM +0000, John Gay mentioned:
>>> Thanks for the advise! I would have thought that OpenGL would have been a bit of
> over-kill, but I'll have a look. I'm only looking to draw and rotate wire-frames
> of N-dimensional objects. Eventually I'd like to create something that could
> generate an N-dimensional object, rotate it and feed it into a ray-tracing
> engine. But I guess I should walk before I run!
Indeed. And, to help you with your walking, Martin Donlon send me this:
http://www.devolution.com/~slouken/SDL/opengl/intro.html
Nice set of tutorials!
Kate
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