> Eventually I'd like to create something that could
>generate an N-dimensional object, rotate it and feed it into a ray-tracing
>engine.
the problem with rendering n-dimension objects where n>3 is deciding plane
priority - i.e. which face is in front of which. Any multidimensional stuff I've
seen has avoided this by using only wireframe, or rendering translucent faces.
That's why I'm starting with wire-plane. My next step was to slice the
N-dimensional objects across a 3-dimensional plane and render that. I have
always felt the a 3-D slice is a much better representation that a perspective
projection. The only problem is, I know how to project down to 3-D, I haven't
yet figured out how to slice. After I get some C-code, I'll work on slicing.
Cheers,
John Gay
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