>>>>>>>>>>>>>>>>>> Original Message <<<<<<<<<<<<<<<<<<
On 17.03.00, 15:02:38, "John Diamond" <diamondj at indigo.ie> wrote
regarding Re: [ILUG] [TonStanco at aol.com: follow-up question]:
> > Am I the only person who thinks that developers should be paid a
> > based on the number of lines each developer contributes to a program
> > shipped and sold?
> The old IBM managerial model for evaluating productivity :-). Its not
> a valid metric..
> John Diamond
Indeed, I spent a few hours today shrinking 2600 lines of code down to
1500 after correcting a class hierarchy. Id hate to have an employer
come around to me and say "tsk tsk we'll have to deduct 50% of your
wages for those hours, shrinking our net worth you villain!" There are
better code metrics in existence than lines of code, code points et
al. Not that I have much truck with any of them really.
And I think that it is issues like these that are at the crux of the
problem, it is very hard to fairly quantify what each programmer does.
Grunt programmer churning out line by line read statements for each
member of a 200 variable len members == 400 lines, some thought into
the matter could devise a more sensible mechanism in far less. "5% of
the code takes 95% of the effort" and other semifake metrics are very
true. There are the intractable problems, might not possible for the
overall project to ever have existed without a vital piece of code,
the deCSS code in LiViD for instance. Don't matter how many graphics
and flashing lights are attached to it taking up 95% of the code,
without that vital chunk nothing was going anywhere.
I think the complexities of a royalty system would crush most attempts
to make it work on a member my member basic within an open project.
Any other mechanisms such as paying royalties based upon a project per
project basis and letting the team work it out for themselves doesn't
appeal to me, closed insular groups hoarding their slice of the pie
reluctant to accept any external code. Gagh, you're back where you
started. No you have to the give the code freely to begin with. After
that if you can find funding for a project to pay the core developers
then sure, great stuff. But trying to actually be "fair" to each
developer and give to him what would be his "share", I suspect you're
just going to be in trouble to get that to work.
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