It is possible to convert blender files to MD2 (quake 2 files). The MD3
format is much more complex, and while I'm sure conversion tools could
be written, it really is a task for a application like 3dsmax or Maya.
If you have the patience of a Saint you could try GooseEgg
(gooseegg.sourceforge.net), its unbearable to use but I think it has
been recently rewritten as Freyja. Might be better. More than likely
On Wed, Mar 21, 2001 at 01:54:54PM +0000, John P. Looney wrote:
> Anyone know how to go about making Quake3 models (for skins etc.) in
> Linux ? I'm told blender can do it, but I need something to turn the
> output of blender into something Quake can read. Any ideas ?
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