On Sat, Dec 28, 2002 at 06:05:39PM +0000, Colm MacCarthaigh wrote:
> If you want to attract good developers, you have to be doing something
> Novel, and be prepared to live a little on the edge. Good developers
> enjoy doing things noone has made work before.
uh, sorry, that's actually crap. yes, it's nice to work on new stuff
on occasion, but the reality is that you have to do grunt work too.
you can't always do "new" things.
good developers produce consistently good results. whether it's "new"
or "old," their code should be maintainable and work correctly. and i
think anyone who's coded professionally for any serious lengths of time
knows that is something they must always practice and work towards.
> One of the best ways of scaring off developers, or IT staff generally
> is to have a rigid structure handed to them and getting told to
> implement it. You want the solution to be engineered from the ground
this i agree with (and i agree with the contract stuff as well). the best
way to retain and use a decent team of developers is to give them good
specs from a business and end-user perspective. what are your business
goals and your user's needs? what type of environment will your users
be able to handle? for instance i'll write commandline stuff for admins
with man pages for docs; i'll write a web front-end and html help files
for your basic user.
what you don't want to tell developers is the guts of how they do their
jobs - languages, design, etc. their manager should assess those things
and review them, but having non-developers write the tech side of specs
is a waste of a lot of people's time.
kevin at ie.suberic.net "I think we need to change the old saying
fork()'ed on 37058400 that we need a building to fall on us,
meatspace place: home because two did and we still don't get it."
http://ie.suberic.net/~kevin --Bill Maher in a Salon interview
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