Rick Moen wrote:
>>for the benefit of people new to this game just how badly they lose by
>insisting on using manufacturer drivers for proprietary fake-hardware
>IDE RAID, madwifi drivers for Atheros wireless cards, manufacturer
>drivers for gamer 3D video cards, manufacturer drivers for cruddy inkjet
>printers, etc. Not to mention winmodem sludge sold to the vast numbers
>of people who don't know better.
>>damnit.. I though the madwifi drivers were proper open source drivers.
Oh well, my decision
to get a prism GT card when I get round to it works out okay...
It's getting pretty hard to get a machine without needing proprietary
drivers to enable full
functionality at this point:
radeon 9500, 9600, 9700, 9800
proper chipset/processor speed stepping support etc (though at least
most of those
are open, and you don't need the centrino binary only module).
>My sense is that we as a community have suffered a significant clue
>drain about that general topic, caused mainly by the loudmouth squadron
>of Windows gamers who descended on us a couple of years ago, and can't
>ever seem to shut up about their allegedly overwhelming and vital need
>for high Quake2 frame rates. So, it's time to clear the air.
>>>I'm not entirely sure that's all the truth. How do you deal with
hardware/software like the madwifi
stuff which claims there's no FCC approval if they don't obfuscate some
of the code?
I know Paul Jakma has been vociferous about non-free video drivers.. but
I wonder how one is
supposed to act?
I have two options if I want to play Unreal Tournament 2004 on my laptop:
use proprietary drivers
(no, it wasn't available with a different video card hat would be
It's easier to use Windows than install proprietary drivers (the ati
fglrx drivers have horrible
configuration) in linux...
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