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 :: Mailing Lists

Fwd: [ILUG] doom3

Fwd: [ILUG] doom3

Philip Creevy tiger98 at iol.ie
Fri Oct 15 15:33:04 IST 2004


Noting modules.conf is for 2.6 would these lines also apply
to 2.4 as there not in my modules.conf as below

alias usb-controller usb-ohci
alias usb-controller1 ehci-hcd
alias ieee1394-controller ohci1394
alias eth0 nvnet
alias sound-slot-0 nvsound
# alias sound-slot-0 i810_audio
pre-remove sound-slot-0 /bin/aumix-minimal -f /etc/.aumixrc -S
>/dev/null 2>&1 || :
alias char-major-195 nvidia
options nvidia NVreg_EnableAGPSBA=1 NVreg_EnableAGPFW=1

Output of xterm as requested 

DOOM 1.1.1282 linux-x86 Oct  4 2004 08:21:14
Hostname: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum
0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum
0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum
0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum
0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum
0xc51ecdcd
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum
0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum
0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum
0x8ffc3621
Current search path:
/home/philip/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak002.pk4 (6120 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce4 Ti 4600/AGP/SSE/3DNOW!
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
 
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22:  error: invalid texture
coordinate reference
line 67, column 22:  error: invalid texture coordinate reference
line 68, column 22:  error: invalid texture coordinate reference
line 71, column 22:  error: invalid texture coordinate reference
line 72, column 22:  error: invalid texture coordinate reference
line 73, column 22:  error: invalid texture coordinate reference
line 79, column 22:  error: invalid texture coordinate reference
line 80, column 22:  error: invalid texture coordinate reference
line 81, column 22:  error: invalid texture coordinate reference
 
error at 1899:
4], defaultTexCoord;
DP4             result.texcoord[4].x, vertex.attrib[8], program.env[12];
DP4             result.texcoord[4].y, vertex.attrib[8], program.env[13];
 
# textures 5 takes the base coordinates by the texture matrix
MOV             result.texcoord[5], defaultTexCoord;
DP4             result.texcoord[5].x, vertex.attrib[8], program.env[14];
DP4             result.texcoord[5].y, vertex.attrib[8], program.env[15];
 
# calculate vector to viewer in R0
SUB             R0, program.env[5], vertex.position;
 
# put into texture space for TEX6
DP3             result.texcoord[6].x, vertex.attrib[9], R0;
DP3             result.texcoord[6].y, vertex.attrib[10], R0;
DP3             result.texcoord[6].z, vertex.attrib[11], R0;
 
# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD             result.color, vertex.color, program.env[16],
program.env[17];
#SWZ            result.color, R0, 1, 1, 1, 1;
 
ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22:  error: invalid texture
coordinate reference
line 67, column 22:  error: invalid texture coordinate reference
line 68, column 22:  error: invalid texture coordinate reference
line 71, column 22:  error: invalid texture coordinate reference
line 72, column 22:  error: invalid texture coordinate reference
line 73, column 22:  error: invalid texture coordinate reference
line 93, column 22:  error: invalid texture coordinate reference
line 94, column 22:  error: invalid texture coordinate reference
line 95, column 22:  error: invalid texture coordinate reference
 
error at 1899:
4], defaultTexCoord;
DP4             result.texcoord[4].x, vertex.attrib[8], program.env[12];
DP4             result.texcoord[4].y, vertex.attrib[8], program.env[13];
 
# textures 5 takes the base coordinates by the texture matrix
MOV             result.texcoord[5], defaultTexCoord;
DP4             result.texcoord[5].x, vertex.attrib[8], program.env[14];
DP4             result.texcoord[5].y, vertex.attrib[8], program.env[15];
 
# texture 6's texcoords will be the halfangle in texture space
 
# calculate normalized vector to light in R0
SUB             R0, program.env[4], vertex.position;
DP3             R1, R0, R0;
RSQ             R1, R1.x;
MUL             R0, R0, R1.x;
 
# calculate normalized vector to viewer in R1
SUB             R1, program.env[5], vertex.position;
DP3             R2, R1, R1;
RSQ             R2, R2.x;
MUL             R1, R1, R2.x;
 
# add together to become the half angle vector in object space
(non-normalized)
ADD             R0, R0, R1;
 
# put into texture space
DP3             result.texcoord[6].x, vertex.attrib[9], R0;
DP3             result.texcoord[6].y, vertex.attrib[10], R0;
DP3             result.texcoord[6].z, vertex.attrib[11], R0;
 
# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD             result.color, vertex.color, program.env[16],
program.env[17];
 
ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 40, column 22:  error: invalid texture
coordinate reference
line 45, column 22:  error: invalid texture coordinate reference
line 50, column 22:  error: invalid texture coordinate reference
 
error at 1202:
4].x, vertex.attrib[9], program.env[8];
 
# texture 3 gets the transformed tangent
DP3             result.texcoord[2].y, vertex.attrib[10], program.env[6];
DP3             result.texcoord[3].y, vertex.attrib[10], program.env[7];
DP3             result.texcoord[4].y, vertex.attrib[10], program.env[8];
 
# texture 4 gets the transformed tangent
DP3             result.texcoord[2].z, vertex.normal, program.env[6];
DP3             result.texcoord[3].z, vertex.normal, program.env[7];
DP3             result.texcoord[4].z, vertex.normal,program.env[8];
 
MOV             result.color, vertex.color;
 
ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 74, column 22:  error: invalid texture
coordinate reference
line 75, column 22:  error: invalid texture coordinate reference
line 76, column 22:  error: invalid texture coordinate reference
line 79, column 22:  error: invalid texture coordinate reference
line 80, column 22:  error: invalid texture coordinate reference
line 81, column 22:  error: invalid texture coordinate reference
line 84, column 22:  error: invalid texture coordinate reference
line 85, column 22:  error: invalid texture coordinate reference
line 86, column 22:  error: invalid texture coordinate reference
 
error at 2311:
4].x, vertex.attrib[9], program.env[20];
DP3             result.texcoord[4].y, vertex.attrib[10],
program.env[20];
DP3             result.texcoord[4].z, vertex.attrib[11],
program.env[20];
 
# put into texture space
DP3             result.texcoord[5].x, vertex.attrib[9], program.env[21];
DP3             result.texcoord[5].y, vertex.attrib[10],
program.env[21];
DP3             result.texcoord[5].z, vertex.attrib[11],
program.env[21];
 
# put into texture space
DP3             result.texcoord[6].x, vertex.attrib[9], program.env[22];
DP3             result.texcoord[6].y, vertex.attrib[10],
program.env[22];
DP3             result.texcoord[6].z, vertex.attrib[11],
program.env[22];
 
# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD             result.color, vertex.color, program.env[16],
program.env[17];
 
ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22:  error: invalid texture
coordinate reference
line 84, column 22:  error: invalid texture coordinate reference
line 85, column 22:  error: invalid texture coordinate reference
line 88, column 22:  error: invalid texture coordinate reference
line 89, column 22:  error: invalid texture coordinate reference
line 90, column 22:  error: invalid texture coordinate reference
 
error at 2579:
4].x, vertex.texcoord[1], R0;
DP3             result.texcoord[4].y, vertex.texcoord[2], R0;
DP3             result.texcoord[4].z, vertex.texcoord[3], R0;
 
# texture 5's texcoords will be the unnormalized lightDir in tangent
space
DP3             result.texcoord[5].x, vertex.texcoord[1], lightDir;
DP3             result.texcoord[5].y, vertex.texcoord[2], lightDir;
DP3             result.texcoord[5].z, vertex.texcoord[3], lightDir;
 
# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD             result.color, vertex.color, program.env[16],
program.env[17];
 
ENDglprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using NV20 renderSystem
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/philip/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct  4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2104.78 MHz
Compiled 'removeInitialSplineAngles': 1826.4 ms
---------- Compile stats ----------
 
Memory usage:
     Strings: 79, 12592 bytes
  Statements: 67783, 1355660 bytes
   Functions: 2108, 250452 bytes
   Variables: 147320 bytes
    Mem used: 2476244 bytes
 Static data: 2277552 bytes
   Allocated: 3283340 bytes
 Thread size: 7068 bytes
 
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 4189
1008 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
128 MB Video Memory
Async thread started
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support

On Fri, 2004-10-15 at 09:24, fuzzbucket wrote:
> FRLinux wrote:
> > 
> > http://www.linux-gamers.net/modules/wfsection/article.php?articleid=54
> > 
> > 
> > Also make sure ALSA is running and most unused sound in/output are 
> > desactivated (hint : alsamixer)
> > 
> > For reference, a test of doom3 by linux hardware, quite interesting :
> >  
> > http://www.linuxhardware.org/article.pl?sid=04/10/12/1725246&mode=thread
> > 
> > 
> > Steph
> 
> Doesn't id still use OSS for audio? I was under the impression that the
> current built was OSS, like Q3A, and a 5.1/surround ALSA version would
> possibly appear at a later stage along with an A64 build (Oooh, yes
> plaease - I'm putting together an A64 box right now)
> 
> If using OSS I would kill all sound daemons before running DooM (artsd,
> esd). If using ALSA I would check if OSS emulation is enabled. With a
> 2.6 kernel system I think it involves adding the following lines to
> /etc/modprobe.conf - but don't quote me on this :)
> 
> alias sound-service-0-0 snd-mixer-oss
> alias sound-service-0-1 snd-seq-oss
> alias sound-service-0-3 snd-pcm-oss
> 
> Philip, could you run doom3 from an xterm and paste the output?




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