> the machine is running NT). This being the first time that Games console
> hardware is exceeding the specification of the platforms which
> the games are developed on, only about 8 to 10 companies on the planet
> the resources to develop for such machines.
Where are you getting this from?? In my opinion, the more powerful the
machine, the LESS work needed to get a decent game out the door - why waste
time optimising the number of polygons in your models, or reducing the
colour depth of your textures, or trying to compress them, or researching
crazy new algorithms for rendering your scenes when your target machine is
so stupidly fast you can throw anything at it and it'll still run well??
Writing games that FULLY utilise such a machine, would, of course, be quite
a challenge. The latest Playstation games for example are far more
graphically advanced than the early ones, on the same hardware.
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