Re: [ILUG] On linux gaming...

From: John Kelly (john at domain frontend.ie)
Date: Thu 23 Aug 2001 - 15:39:54 IST


On Thu, Aug 23, 2001 at 03:04:27PM +0100, John P. Looney wrote:
> http://shogo.thehaus.net/interviews/interview_hermans.shtml
>
> "Paradoxically, we can make more money in the Amiga market where margins
> are much higher and where we don't get bombarded by people asking for free
> binaries because they bought the Windows version."
>
> Basically, saying why there aren't more games ported to Linux; people
> don't want them enough to pay for them.

I don't think it's quite as simple as that.

I think the main problem lies in the fact that people simply don't want to
pay for the same game twice. Linux games generally come out months after
their Windows cousins, long after everyone who was anxiously waiting the
game has already given in and bought the Windows version.

This is, presumably, why he mentions the Amiga market - these people
generally do not have the opinion of simply booting into Windows to play a
game, and so are forced to wait for the Amiga-specific version of the
game.

Actually, while we're on the subject of games.. has anyone played with
pygame[0]? It's basically a set of Python modules designed for writing
your own games.. much like DarkBASIC on Windows. It's nice to see bedroom
videogame coding coming back into fashion.

- John

[0] - http://www.pygame.org

---
John Kelly, Frontend, 40 Westland Row, Dublin 2, Ireland
e: john at domain frontend.ie ~ p: +353 1 2411600 ~ f: +353 1 2411601


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